Vol. 14, The BestGraphic Novel - 2011
"Shoyo's ace, Fujima, drops himself into the lineup and quickly helps his team retake the lead from Shohoku, and despite struggling with fatigue, Mitsui stays on the floor as well. Realizing that they are the keys to winning the game, Coach Anzai focuses on both Mitsui's scoring finesse and Hanamichi's monstrous rebounding, but with only five minutes left on the clock, Shohoku will need to deliver, and fast..."--P. of cover.
Publisher: San Francisco, CA : Viz Media, 2011.
Edition: Shonen Jump manga edition.
Branch Call Number: 741.5952 INOUE
Characteristics: 182 pages : chiefly illustrations ; 20 cm
Alternative Title: Best